
namespace Brick
{
	public class AudioID
	{
		private static string MUSIC_PATH = "Audios/Musics/";

		private static string SOUND_PATH = "Audios/Sounds/";

		public static string music_startandmenu = MUSIC_PATH + "music_startandmenu";

		public static string start150 = MUSIC_PATH + "start150";

		public static string start160 = MUSIC_PATH + "start160";

		public static string start200 = MUSIC_PATH + "start200";

		public static string starta = MUSIC_PATH + "starta";

		public static string music_gameplay_01 = MUSIC_PATH + "music_gameplay_01";

		public static string music_gameplay_02 = MUSIC_PATH + "music_gameplay_02";

		public static string music_gameplay_03 = MUSIC_PATH + "music_gameplay_03";

		public static string music_gameplay_04 = MUSIC_PATH + "music_gameplay_04";

		public static string click = SOUND_PATH + "click";

		public static string collect_coin = SOUND_PATH + "collect_coin";

		public static string letter_select_01 = SOUND_PATH + "letter_select_01";

		public static string letter_select_02 = SOUND_PATH + "letter_select_02";

		public static string letter_select_03 = SOUND_PATH + "letter_select_03";

		public static string letter_select_04 = SOUND_PATH + "letter_select_04";

		public static string letter_select_05 = SOUND_PATH + "letter_select_05";

		public static string letter_select_06 = SOUND_PATH + "letter_select_06";

		public static string letter_select_07 = SOUND_PATH + "letter_select_07";

		public static string letter_select_08 = SOUND_PATH + "letter_select_08";

		public static string letter_deselect = SOUND_PATH + "letter_deselect";

		public static string letter_deselect_01 = SOUND_PATH + "letter_deselect_01";

		public static string letter_deselect_02 = SOUND_PATH + "letter_deselect_02";

		public static string letter_deselect_03 = SOUND_PATH + "letter_deselect_03";

		public static string letter_deselect_04 = SOUND_PATH + "letter_deselect_04";

		public static string letter_deselect_05 = SOUND_PATH + "letter_deselect_05";

		public static string letter_deselect_06 = SOUND_PATH + "letter_deselect_06";

		public static string letter_deselect_07 = SOUND_PATH + "letter_deselect_07";

		public static string word_already = SOUND_PATH + "word_already";

		public static string word_valid = SOUND_PATH + "word_valid";

		public static string word_fillin = SOUND_PATH + "word_fillin";

		public static string word_coin = SOUND_PATH + "word_coin";

		public static string word_invalid = SOUND_PATH + "word_invalid";

		public static string skill_choose = SOUND_PATH + "skill_choose";

		public static string skill_0 = SOUND_PATH + "skill_0";

		public static string skill_100 = SOUND_PATH + "skill_100";

		public static string skill_200 = SOUND_PATH + "skill_200";

		public static string skill_500 = SOUND_PATH + "skill_500";

		public static string level_congrats = SOUND_PATH + "level_congrats";

		public static string level_congrats2 = SOUND_PATH + "level_congrats2";

		public static string score_count = SOUND_PATH + "score_count";

		public static string level_nextbutton = SOUND_PATH + "level_nextbutton";

		public static string book_01 = SOUND_PATH + "book_01";

		public static string book_02 = SOUND_PATH + "book_02";

		public static string book_03 = SOUND_PATH + "book_03";

		public static string fuhuo = SOUND_PATH + "openfuhuo";

		public static string failed = SOUND_PATH + "guankafailed";

		public static string balladdone = SOUND_PATH + "balladdone";

		public static string danger = SOUND_PATH + "danger";

		public static string hit = SOUND_PATH + "hit";

		public static string shexian = SOUND_PATH + "shexian";

		public static string bomb = SOUND_PATH + "bomb";

		public static string daojuaddball = SOUND_PATH + "daojuaddball";

		public static string starup = SOUND_PATH + "starup";

		public static string dizhen = SOUND_PATH + "dizhen";
	}
}

